Comment # 5
on bug 83274
from nicolas
I tried to modify the launch script xcom.sh like this : if [ -e "$GAMESCRIPT" ]; then # Launch the game echo "XCOM - Launching" valgrind --log-file=valgrindxcom.log "$GAMESCRIPT" $@ else The game launch and valgrind makes the log file but i'm not sure that valgrind works during execution of the game. here is the output of valgrind, that doesn't seems to help : ==5476== Memcheck, a memory error detector ==5476== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al. ==5476== Using Valgrind-3.10.0.SVN and LibVEX; rerun with -h for copyright info ==5476== Command: /home/nicolas/.steam/steam/SteamApps/common/XCom-Enemy-Unknown/binaries/linux/xcom.sh -arch=x86_64 ==5476== Parent PID: 5470 ==5476== ==5477== ==5477== HEAP SUMMARY: ==5477== in use at exit: 736,194 bytes in 27 blocks ==5477== total heap usage: 40 allocs, 13 frees, 998,962 bytes allocated ==5477== ==5477== LEAK SUMMARY: ==5477== definitely lost: 0 bytes in 0 blocks ==5477== indirectly lost: 0 bytes in 0 blocks ==5477== possibly lost: 0 bytes in 0 blocks ==5477== still reachable: 736,194 bytes in 27 blocks ==5477== suppressed: 0 bytes in 0 blocks ==5477== Rerun with --leak-check=full to see details of leaked memory ==5477== ==5477== For counts of detected and suppressed errors, rerun with: -v ==5477== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0) ==5476== ==5476== HEAP SUMMARY: ==5476== in use at exit: 32 bytes in 1 blocks ==5476== total heap usage: 40 allocs, 39 frees, 998,962 bytes allocated ==5476== ==5476== LEAK SUMMARY: ==5476== definitely lost: 0 bytes in 0 blocks ==5476== indirectly lost: 0 bytes in 0 blocks ==5476== possibly lost: 0 bytes in 0 blocks ==5476== still reachable: 32 bytes in 1 blocks ==5476== suppressed: 0 bytes in 0 blocks ==5476== Rerun with --leak-check=full to see details of leaked memory ==5476== ==5476== For counts of detected and suppressed errors, rerun with: -v ==5476== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
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