It's proper to remove added framebuffer before destroy buffer. Signed-off-by: Joonyoung Shim <jy0922.shim@xxxxxxxxxxx> --- tests/modetest/modetest.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tests/modetest/modetest.c b/tests/modetest/modetest.c index b59f6b5..6377459 100644 --- a/tests/modetest/modetest.c +++ b/tests/modetest/modetest.c @@ -1055,6 +1055,7 @@ static void set_mode(struct device *dev, struct pipe_arg *pipes, unsigned int co dev->mode.width = 0; dev->mode.height = 0; + dev->mode.fb_id = -1; for (i = 0; i < count; i++) { struct pipe_arg *pipe = &pipes[i]; @@ -1115,6 +1116,8 @@ static void set_mode(struct device *dev, struct pipe_arg *pipes, unsigned int co static void clear_mode(struct device *dev) { + if (dev->mode.fb_id != -1) + drmModeRmFB(dev->fd, dev->mode.fb_id); if (dev->mode.bo) bo_destroy(dev->mode.bo); } @@ -1255,6 +1258,7 @@ static void test_page_flip(struct device *dev, struct pipe_arg *pipes, unsigned drmHandleEvent(dev->fd, &evctx); } + drmModeRmFB(dev->fd, other_fb_id); bo_destroy(other_bo); } -- 1.9.1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel