Bug ID | 89957 |
---|---|
Summary | vm protection faults in piglit lest: texsubimage cube_map_array pbo |
Product | Mesa |
Version | git |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | tstellar@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
To reproduce: /home/tstellar/piglit/bin/texsubimage cube_map_array pbo -auto -fbo I've spent some time debugging this and it appears the result from the v_cubeid_f32 instruction is causing the shader to access memory outside the bounds of the texture. If I replace v_cubeid_f32 $dst, $src0, $src1, $src2 instructions with v_mov_f32 $dst, 0.0 or v_mov_f32 $dst, 1.0 I no longer see vm protection faults. However, if I replace the v_cubeid_f32 instructions with v_mov_f32 $dst, 2.0 then the vm protection faults return. So, it seems the bad case is whenever the face id is computed as >= 2.0f.
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