Comment # 14
on bug 89785
from Matthew Scheirer
I built mesa-git and llvm-svn and tested quite a bit of the game, after an hour of play nothing crashes. I then tried to do everything in game that would generate new shaders (casted all the spells, traveled to several zones, changed equipment, etc) to see if anything triggered the bug, and it seems to be resolved on my end. Here is the player.log of around five minutes of gameplay containing the debug output from llvm. Its about 20MB big, so I threw it on Google Drive. Framerates are good, no graphical glitches, and no crashes. https://drive.google.com/file/d/0ByAFDLY1V3W2T1ZUYUREZHFjRkE/view?usp=sharing So this is fixed on my end upstream.
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