[Bug 89891] Outlast segfault on new game

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Bug ID 89891
Summary Outlast segfault on new game
Product Mesa
Version git
Hardware x86 (IA32)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter sa@whiz.se
QA Contact dri-devel@lists.freedesktop.org

Created attachment 114851 [details]
backtrace with git version

lsThe game Outlast (from the latest Humble Indie Bundle) segfaults when a new
game is launched.

With Mesa 10.4.2 I get a segfault in ir_assignment::ir_assignment.

With current git I get a "radeon: mmap failed, errno: 12" and a segfault in
__memcpy_ssse3.


Another problem is that the game takes ages to start, about 90 seconds from
start to menu. Most of this time is spent compiling more than 18000 shaders, so
maybe that's just a problem with the game.


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 7.5.0
-- xserver: 1.16.4
-- mesa: 10.4.2
-- drm: 2.4.58
-- kernel: 3.19


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