Comment # 1
on bug 89785
from Michel Dänzer
> radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x01000000
> radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x0C0C8001
> VM fault (0x01, vmid 6) at page 16777216, read from 'TC6' (0x54433600) (200)
Looks like a shader tries to read from virtual address 0x1000000000, which is
probably not what was intended, so the shader code might be incorrect.
Please run the game with the environment variable R600_DEBUG=vs,gs,ps ,
redirect its stderr output to a file and attach that file here after the hang.
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