Comment # 11
on bug 89746
from Ming-Wei Shih
It not solved with #7, but things behave differently now. It's still hit and miss to get it running but when it fails it doesn't crash any more, just gives an error that it cannot connect to the vm. What's strange though is that when it fails I don't get any debugging at all, so that that means there is a problem with genymotion itself? But then why this never happens with llvm 3.5? As far as I can tell genymotion's player (the part using OpenGL) is multi-threaded and I can't find a way to disabled it. Attached a successful run in #10, don't know if that's helpful at all.
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