Comment # 6
on bug 89746
from Tom Stellard
(In reply to Ming-Wei Shih from comment #5) > Created attachment 114583 [details] > debug output while crashed > > debugging output attached. Based on the output it looks like there may be multiple threads compiling shaders. Do you know if genymotion is multi-threaded? If it is, is there some way to force it to use only one thread?
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