[Bug 89746] Mesa and LLVM 3.6+ break opengl for genymotion

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Comment # 6 on bug 89746 from
(In reply to Ming-Wei Shih from comment #5)
> Created attachment 114583 [details]
> debug output while crashed
> 
> debugging output attached.

Based on the output it looks like there may be multiple threads compiling
shaders.  Do you know if genymotion is multi-threaded?  If it is, is there some
way to force it to use only one thread?


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