Comment # 3
on bug 89746
from giuseppe
I found out that like Ming-Wei Shih reported, if you try several time, sooner or later you'll be able to get the machine started. Unfortunately even then it wasn't stable for me. Here's the output with the variables indicated by stellard (I ran genymotion with : './genymotion R600_DEBUG=ps,vs,gs' command ) [p@pop genymotion]$ ./genymotion Logging activities to file: /home/p/.Genymobile/genymotion.log Logging activities to file: /home/p/.Genymobile/genymotion.log Logging activities to file: /home/p/.Genymobile/Genymotion/deployed/Custom Phone - 4.2.2 - API 17 - 768x1280/genymotion-player.log OpenGL connected to 192.168.56.101:25000 Port 22468 will be used for OpenGL data connections Unknown TCPCLI command 1003 Logging activities to file: /home/p/.Genymobile/genymotion.log Logging activities to file: /home/p/.Genymobile/Genymotion/deployed/Custom Phone - 4.2.2 - API 17 - 768x1280/genymotion-player.log OpenGL connected to 192.168.56.101:25000 Port 22468 will be used for OpenGL data connections Unknown TCPCLI command 1003 Logging activities to file: /home/p/.Genymobile/genymotion.log Logging activities to file: /home/p/.Genymobile/Genymotion/deployed/Custom Phone - 4.2.2 - API 17 - 768x1280/genymotion-player.log OpenGL connected to 192.168.56.101:25000 Port 22468 will be used for OpenGL data connections Unknown TCPCLI command 1003 Unknown TCPCLI command 1003 radeon: Failed to allocate a buffer: radeon: size : 0 bytes radeon: alignment : 4096 bytes radeon: domains : 4 radeon: flags : 4 radeon: Failed to allocate a buffer: radeon: size : 0 bytes radeon: alignment : 4096 bytes radeon: domains : 4 radeon: flags : 4 LLVM failed to compile shader EE si_state_shaders.c:443 si_shader_select - Failed to build shader variant (type=0) -12
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