Plane state duplication takes a reference to the framebuffer stored in the state, but state destroy doesn't release it. This causes a reference leak. Fix it. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx> --- drivers/gpu/drm/rcar-du/rcar_du_plane.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/drivers/gpu/drm/rcar-du/rcar_du_plane.c b/drivers/gpu/drm/rcar-du/rcar_du_plane.c index 35a2f04ab799..210e5c3fd982 100644 --- a/drivers/gpu/drm/rcar-du/rcar_du_plane.c +++ b/drivers/gpu/drm/rcar-du/rcar_du_plane.c @@ -316,6 +316,9 @@ rcar_du_plane_atomic_duplicate_state(struct drm_plane *plane) static void rcar_du_plane_atomic_destroy_state(struct drm_plane *plane, struct drm_plane_state *state) { + if (state->fb) + drm_framebuffer_unreference(state->fb); + kfree(to_rcar_du_plane_state(state)); } -- 2.0.5 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel