Comment # 25
on bug 89069
from Daniel Scharrer
(In reply to Marek Olšák from comment #24) > I don't understand. Since setting the unsafe-fp-math attribute just for vertex shaders or just for fragment shaders was both enough to trigger the bug (break grass and hide the GPU faults), I was just wondering if setting that attribute on one of the shader stages somehow also affected the optimization passes and/or codegen for the other shader stages. > Shaders are whole programs. The OpenGL program object > has no meaning to gallium drivers. I'm really not that familiar with the Mesa / Gallium internals, so thanks for clearing that up.
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