Comment # 11
on bug 89015
from Arek Ruśniak
between stage 2&3 the winner is: 3da735cc4c478b0ab2ecc2164899cf9d77dc671a is the first bad commit commit 3da735cc4c478b0ab2ecc2164899cf9d77dc671a Author: Jason Ekstrand <jason.ekstrand@intel.com> Date: Sat Aug 23 10:45:00 2014 -0700 main: Add a concept of an array format An array format is a 32-bit integer format identifier that can represent any format that can be represented as an array of standard GL datatypes. Whie the MESA_FORMAT enums provide several of these, they don't account for all of them. v2 by Iago Toral Quiroga <itoral@igalia.com>: - Implement mesa_array_format as a plain bitfiled uint32_t type instead of using a struct inside a union to access the various components packed in it. This is necessary to support bigendian properly, as pointed out by Ian. - Squashed: Make float types normalized v3 by Iago Toral Quiroga <itoral@igalia.com>: - Include compiler.h in formats.h, which is necessary to build in MSVC as indicated by Brian Paul. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> :040000 040000 87f8588bd2eeda5fbf0669360f2ff66564c93a3c f2b353b9593f085e196f184a2d6ebee2e2194dea M src for stages 1&2... wip
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