Comment # 20
on bug 89069
from Michel Dänzer
(In reply to smoki from comment #19) > if (type != TGSI_PROCESSOR_COMPUTE && TGSI_PROCESSOR_FRAGMENT) { That always evaluates as false, because TGSI_PROCESSOR_FRAGMENT is 0. You probably meant if (type != TGSI_PROCESSOR_COMPUTE && type != TGSI_PROCESSOR_FRAGMENT) { but that might not work, I suspect this problem is more likely related to the vertex shader.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel