Comment # 1
on bug 89148
from Stefan Dösinger
Note that the texture is never used as a source or destination in a regular draw. It is specified with glTexImage2D, but the data pointer is NULL, and glTexSubImage2D is never used. It is only filled with data through the FBO_blit call that resolves the multisampled renderbuffer. As far as I can see no PBO is used.
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