The A2Q (Add To Queue) and UPDATE bits are left in their previous state when resetting the layer. This lead to weird behavior when enabling the plane again: the framebuffer previously queued is dequeued and we end up with access to an old memory region. Reset those bits when resetting the channel. Signed-off-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_layer.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_layer.c b/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_layer.c index 063d2a7..e79bd9b 100644 --- a/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_layer.c +++ b/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_layer.c @@ -311,7 +311,8 @@ int atmel_hlcdc_layer_disable(struct atmel_hlcdc_layer *layer) /* Disable the layer */ regmap_write(regmap, desc->regs_offset + ATMEL_HLCDC_LAYER_CHDR, - ATMEL_HLCDC_LAYER_RST); + ATMEL_HLCDC_LAYER_RST | ATMEL_HLCDC_LAYER_A2Q | + ATMEL_HLCDC_LAYER_UPDATE); /* Clear all pending interrupts */ regmap_read(regmap, desc->regs_offset + ATMEL_HLCDC_LAYER_ISR, &isr); -- 1.9.1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel