Bug ID | 88717 |
---|---|
Summary | [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine |
Product | Mesa |
Version | git |
Hardware | x86 (IA32) |
URL | https://github.com/iXit/Mesa-3D/issues/64 |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/r300 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | fabio.ped@libero.it |
QA Contact | dri-devel@lists.freedesktop.org |
When running Tales of Monkey Island game with quality >= 7/9 using iXit mesa master branch I get the following error: r300compiler error: Failed to translate rgb instruction. r300 FP: Compiler Error: Failed to translate rgb instruction. Using a dummy shader instead. r300: Initial fragment program If useful I attached the output when running with "RADEON_DEBUG=fp wine MonkeyIsland101.exe > ~/nine-tales-monkey-island.txt 2>&1". According to axeldavy on the gallium-nine github issue tracker ( https://github.com/iXit/Mesa-3D/issues/64 ) the shader seems fine, it is likely a r300 compiler error.
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