[Bug 88642] Trilinear sampling on cubemap wrongly sampled at the border of rasterized triangle on HAWAII

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Bug ID 88642
Summary Trilinear sampling on cubemap wrongly sampled at the border of rasterized triangle on HAWAII
Product Mesa
Version 10.4
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter vljn@ovi.com
QA Contact dri-devel@lists.freedesktop.org

Created attachment 112566 [details]
Test case

Hi,

on a R290X with a fresh fedora 21 install (Mesa 10.4.1) a fragment shader
sampling a cubemap texture with trilinear filtering is not correctly executed
on the edge of rasterized triangles.

I've included a patch against piglit that display the behaviour. On my system
the test display a small orange diagonal line on top of the color pattern. 
(the test doesn't check result atm)

I think it's related to some quad pattern : in my app that has a depth buffer
the line follows the edge of the geometry.


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