Bug ID | 88642 |
---|---|
Summary | Trilinear sampling on cubemap wrongly sampled at the border of rasterized triangle on HAWAII |
Product | Mesa |
Version | 10.4 |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | vljn@ovi.com |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 112566 [details]
Test case
Hi,
on a R290X with a fresh fedora 21 install (Mesa 10.4.1) a fragment shader
sampling a cubemap texture with trilinear filtering is not correctly executed
on the edge of rasterized triangles.
I've included a patch against piglit that display the behaviour. On my system
the test display a small orange diagonal line on top of the color pattern.
(the test doesn't check result atm)
I think it's related to some quad pattern : in my app that has a depth buffer
the line follows the edge of the geometry.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel