Comment # 10
on bug 86720
from Felix Schwarz
I can confirm that the issue was introduced (on master) with this commit: commit 6fcb5520b78cdf1e5013c125501932315a069955 Author: Marek Olšák <marek.olsak@amd.com> Date: Tue Oct 28 19:49:44 2014 +0100 Revert "st/mesa: set MaxUnrollIterations = 255" This reverts commit 20836c81851e0df29a8ee9c86e5e5388738c840b. 255 is a huge number. If you have a loop with 255 iterations, unrolling it will exceed the SM3 instruction limit. Let's use the default again. The comment about a SM3 limit doesn't make sense. For SM3, we generally want 32 (default) or a lower number due to the SM3 instruction limit, which is 512 instructions. For SM4, we can try higher numbers if needed, but some shaders can end up being pretty huge and shader compilation can take more time. This fixes a shader compile failure on R500/SM3. Reported on IRC. Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com> Marek: You mentioned that the r600 driver might be unable to handle certain loops. Is there anything the community can do to get this fixed? apitrace? Checking for piglit regressions related to the mentioned commit? I assume that you would be able to fix this much better if you could reproduce the problem easily.
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