Comment # 6
on bug 80584
from dex+fdobugzilla@dragonslave.de
I think this may be due to missing GL_ARB_tessellation_shader extension. Mesa lists this as Status "started" but no driver implementation yet. I'll try to evaluate the status of this and see if I can verify that its indeed this missing extension. (That would also mean that XCOM is in fact OpenGL)
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