[Bug 60523] Radeon DPM not working with 2 monitors attached to Radeon HD5770 (Juniper)

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https://bugzilla.kernel.org/show_bug.cgi?id=60523

--- Comment #62 from Mathias Tillman <master.homer@xxxxxxxxx> ---
Sorry for bringing up an old bug, but I'm still having this problem in 3.18, so
I decided to do some further tests which made me discover some new things that
may or may not be related.
I started off by adding a new sysfs entry for calling a pplib command (I
noticed that one such call failed when I unplugged and replugged one of my
monitors). What I discovered was that ALL pplib commands failed (returned 0x00)
when it got stuck in the higher power level, and it started working again once
I unplugged my second monitor. What's interesting here is that the commands
were also fine when I was running them using a single monitor that was also
running on the highest power level (though it was not stuck). So it seems that
they fail only when the power level is stuck. I'm not sure if this is related
or not, but it certainly seems that way to me.
To check if it was actually related to the mclk value as my previous tests had
shown that they were I added another sysfs entry for changing the mclk value on
the fly (using radeon_set_memory_clock). I guess the code for disabling the
mclk switching on multiple monitors is necessary as the screen would become
garbled and eventually the computer would lock up when running it multiple
times.
In any case, it works if I only call it a few times, so I was able to test my
theory. Unfortunately it showed the same symptoms no matter what I lowered the
mclk to (pplib commands failing, unable to force the power level, etc). So it
doesn't seem to be directly related to what the mclk value is, but more that it
at one point has been running at a particular value and that triggers a part of
the code that disables pplib commands and power scaling? I'm really not sure
why this is happening.

I hope this information will be useful to someone, I will probably keep trying
to solve this, but I am starting to run out of ideas (and I'm far from familiar
with how the radeon code actually works).

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