This codepath is mostly hit when rebinding after a backup buffer swapout. It's amazing that this error hasn't been more obvious but probably the shaders are not reread from guest memory that often.. Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx> Reviewed-by: Jakob Bornecrantz <jakob@xxxxxxxxxx> Reviewed-by: Sinclair Yeh <syeh@xxxxxxxxxx> --- drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index 8719fb3..6a4584a 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -198,7 +198,7 @@ static int vmw_gb_shader_bind(struct vmw_resource *res, cmd->header.size = sizeof(cmd->body); cmd->body.shid = res->id; cmd->body.mobid = bo->mem.start; - cmd->body.offsetInBytes = 0; + cmd->body.offsetInBytes = res->backup_offset; res->backup_dirty = false; vmw_fifo_commit(dev_priv, sizeof(*cmd)); -- 2.1.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel