[Bug 86663] [radeonsi] Black squares in Sanctum 2

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Comment # 8 on bug 86663 from
(In reply to Marek Olšák from comment #6)
> The question is how they occur.

Right, any idea how to track that down? I'll try to figure out why glretrace
crashes.

(In reply to Christoph Haag from comment #7)
> Is bug 83510 the same problem?

Looks different enough to me. For example in your videos on that bug the HUD is
alpha-blended just fine over the black spots.


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