[Bug 86663] [radeonsi] Black squares in Sanctum 2

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Comment # 6 on bug 86663 from
(In reply to Daniel Scharrer from comment #4)
> I guess the root cause might just be single NaN/negative fragments that then
> get propagated by a subsequent screen-space filter into a whole square?

I think you nailed it. Yes, NaNs must be causing this. The question is how they
occur.


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