Comment # 1
on bug 86663
from Daniel Scharrer
(I fail at bugzilla today :/) On some maps in Sanctum 2 I'm getting black squares in some spots. The squares always seem to be the same screen-space size (120×120 pixels, some are wider/taller but that could just be overlapping squares), but are centered around fixed positions in the game world and not aligned to a screen-space grid. Moving the camera or character can cause some of them to disappear/reappear. The squares don't just cover the world geometry, but also the user interface including the hud and menu, and even loading screens. This happens with and without R600_DEBUG=nohyperz. It does not happen with fglrx 14.9. It doesn't happen on all maps, but for those affected (e.g. Trainstation) it is 100% reproducible. Lowering texture quality in the game's options reduces the number of black squares. For the screenshots I had all other settings at their lowest value (except bloom turned on as that is required for the game to render correctly, even on other drivers). I have tried to create an apitrace showing the problem but glretrace crashes inside glDrawRangeElements() shortly before getting to the buggy part when replaying with either radeonsi or fglrx. I can still provide it if anyone is interested, but it's probably not appropriate to link here.
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