Bug ID | 86635 |
---|---|
Summary | Live for Speed and gallium nine, missing objects |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/r600 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | vinibali@freemail.hu |
Created attachment 109909 [details] logs hi devs. so in the past days, the gallium-nine was merged into the mainline mesa driver. so i decided to have another try, like in the past. the native D9D3 state tracker was not worked, a couple weeks ago, but now there is some progress*. so the game works in traditional(D3D9->OGL->Gallium) way, after i installed the d3d9compiler_43 and d3dx9_43 components. just got about 20fps at the back of the grid(BL1,10 FBM). so its not so playable, with my oldie A8-3850. so as i said, in the past i was unable to get the gallium9 to work, there was the same speed, and i saw every graphic model correctly, looks like the native d3d9 tracker was unable to work. the updated DRI3 was missing, as i know already. now after d3d9 components and enabled gallium9, theres are only cars, drivers, trees and gridlamp(?)*(thats the process). more deatils and discussion at: https://www.lfs.net/forum/thread/86897-0-6G-broken-in-wine-with-gallium9 thanks!
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