Comment # 8
on bug 82186
from EoD
Mesa 10.3.1: I can confirm that minecraft+shaders with R600_DEBUG=notiling does not lock up my system, although there a plenty of errors like: EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:751 r600_shader_select - Failed to build shader variant (type=1) -1 Without R600_DEBUG=notiling, behaviour hasn't changed.
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