Bug ID | 86471 |
---|---|
Summary | Unreal Engine 4.6 Editor dont start |
Product | Mesa |
Version | 10.3 |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | linuxdonald@posteo.de |
The Unreal Editor from Version 4.6 dont start. Arch Linux Mesa 10.3.3 [linuxdonald@arch Linux]$ gdb ./UE4Editor-Linux-Debug GNU gdb (GDB) 7.8.1 Copyright (C) 2014 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-unknown-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from ./UE4Editor-Linux-Debug...done. (gdb) run Starting program: /home/linuxdonald/UnrealEngine/Engine/Binaries/Linux/UE4Editor-Linux-Debug warning: Could not load shared library symbols for linux-vdso.so.1. Do you need "set solib-search-path" or "set sysroot"? [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". Using binned. FMallocCrash overhead is 3780608 bytes Increasing per-process limit of core file size to infinity. [New Thread 0x7ffff7e5e700 (LWP 4919)] [New Thread 0x7ffff7e3d700 (LWP 4920)] [New Thread 0x7fffcb4a7700 (LWP 4921)] [New Thread 0x7fffcb486700 (LWP 4922)] [New Thread 0x7fffcb465700 (LWP 4923)] LogInit:Display: Running engine without a game LogInit: Version: 4.6.0-0+UE4 LogInit: API Version: 0 LogInit: Compiled (64-bit): Nov 19 2014 17:43:39 LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) LogInit: Build Configuration: Debug LogInit: Branch Name: UE4 LogInit: Command line: LogInit: Base directory: /home/linuxdonald/UnrealEngine/Engine/Binaries/Linux/ LogInit: Rocket: 0 [2014.11.19-17.14.29:910][ 0]LogTaskGraph: Started task graph with 3 named threads and 8 total threads. [New Thread 0x7fffc8405700 (LWP 4924)] [New Thread 0x7fffc83c4700 (LWP 4925)] [New Thread 0x7fffc8383700 (LWP 4926)] [New Thread 0x7fffc8342700 (LWP 4927)] [New Thread 0x7fffc8301700 (LWP 4928)] [New Thread 0x7fffc82c0700 (LWP 4929)] [2014.11.19-17.14.30:009][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2014.11.19-17.14.30:251][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2014.11.19-17.14.30:294][ 0]LogInit: Object subsystem initialized [2014.11.19-17.14.30:298][ 0]LogInit: Initializing SDL. [New Thread 0x7fffc823f700 (LWP 4931)] [New Thread 0x7fffc3965700 (LWP 4935)] [2014.11.19-17.14.32:070][ 0]LogInit: Display metrics: [2014.11.19-17.14.32:070][ 0]LogInit: PrimaryDisplayWidth: 1680 [2014.11.19-17.14.32:070][ 0]LogInit: PrimaryDisplayHeight: 1050 [2014.11.19-17.14.32:070][ 0]LogInit: PrimaryDisplayWorkAreaRect: [2014.11.19-17.14.32:070][ 0]LogInit: Left=0, Top=0, Right=1680, Bottom=1050 [2014.11.19-17.14.32:070][ 0]LogInit: VirtualDisplayRect: [2014.11.19-17.14.32:070][ 0]LogInit: Left=0, Top=0, Right=1680, Bottom=1050 [2014.11.19-17.14.32:070][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000 [2014.11.19-17.14.32:070][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000 [2014.11.19-17.14.32:070][ 0]LogInit: Number of monitors: 1 [2014.11.19-17.14.32:070][ 0]LogInit: Monitor 0 [2014.11.19-17.14.32:070][ 0]LogInit: Name: SyncMaster 22" [2014.11.19-17.14.32:070][ 0]LogInit: ID: display0 [2014.11.19-17.14.32:070][ 0]LogInit: NativeWidth: 1680 [2014.11.19-17.14.32:070][ 0]LogInit: NativeHeight: 1050 [2014.11.19-17.14.32:070][ 0]LogInit: bIsPrimary: true [2014.11.19-17.14.32:071][ 0]LogInit: Selected Device Profile: [Linux] [2014.11.19-17.14.32:071][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux] [2014.11.19-17.14.32:081][ 0]LogInit: Linux hardware info: [2014.11.19-17.14.32:081][ 0]LogInit: - this process' id (pid) is 4915, parent process' id (ppid) is 4913 [2014.11.19-17.14.32:081][ 0]LogInit: - we are running under debugger [2014.11.19-17.14.32:081][ 0]LogInit: - machine network name is 'arch' [2014.11.19-17.14.32:082][ 0]LogInit: - Number of physical cores available for the process: 6 [2014.11.19-17.14.32:082][ 0]LogInit: - Number of logical cores available for the process: 6 [2014.11.19-17.14.32:082][ 0]LogInit: - Memory allocator used: binned [2014.11.19-17.14.32:082][ 0]LogInit: Linux-specific commandline switches: [2014.11.19-17.14.32:082][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers) [2014.11.19-17.14.32:082][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence) [2014.11.19-17.14.32:082][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation [2014.11.19-17.14.32:082][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation [2014.11.19-17.14.32:082][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl) [2014.11.19-17.14.32:082][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl) [2014.11.19-17.14.32:082][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini) [2014.11.19-17.14.32:082][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7987 MB, 8178892 KB, 8375185408 bytes) [2014.11.19-17.14.32:152][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback [2014.11.19-17.14.32:179][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback [2014.11.19-17.14.32:179][ 0]LogRHI: Initializing OpenGL RHI [2014.11.19-17.14.32:179][ 0]LogRHI: GL_VENDOR: X.Org [2014.11.19-17.14.32:179][ 0]LogRHI: GL_RENDERER: Gallium 0.4 on AMD HAWAII [2014.11.19-17.14.32:179][ 0]LogRHI: GL_VERSION: 3.3 (Core Profile) Mesa 10.3.3 [2014.11.19-17.14.32:179][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 3.30 [2014.11.19-17.14.32:179][ 0]LogRHI: OpenGL Extensions: [2014.11.19-17.14.32:179][ 0]LogRHI: GL_ARB_ES2_compatibility [2014.11.19-17.14.32:179][ 0]LogRHI: GL_ARB_ES3_compatibility [2014.11.19-17.14.32:179][ 0]LogRHI: GL_ARB_base_instance [2014.11.19-17.14.32:179][ 0]LogRHI: GL_ARB_blend_func_extended [2014.11.19-17.14.32:179][ 0]LogRHI: GL_ARB_buffer_storage [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_clear_buffer_object [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_copy_buffer [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_conservative_depth [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_debug_output [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_depth_buffer_float [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_depth_clamp [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_draw_buffers [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_draw_buffers_blend [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_draw_elements_base_vertex [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_draw_indirect [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_draw_instanced [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_explicit_attrib_location [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_explicit_uniform_location [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_fragment_coord_conventions [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_fragment_shader [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_framebuffer_object [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_framebuffer_sRGB [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_get_program_binary [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_half_float_pixel [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_half_float_vertex [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_instanced_arrays [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_internalformat_query [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_invalidate_subdata [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_map_buffer_alignment [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_map_buffer_range [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_multi_bind [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_multi_draw_indirect [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_occlusion_query2 [2014.11.19-17.14.32:180][ 0]LogRHI: GL_ARB_pixel_buffer_object [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_point_sprite [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_provoking_vertex [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_robustness [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_sample_shading [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_sampler_objects [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_seamless_cube_map [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_separate_shader_objects [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_shader_bit_encoding [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_shader_objects [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_shader_stencil_export [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_shader_texture_lod [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_shading_language_packing [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_shading_language_420pack [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_stencil_texturing [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_sync [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_barrier [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_buffer_object [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32 [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_buffer_range [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_compression_bptc [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_compression_rgtc [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_cube_map_array [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_float [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_gather [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge [2014.11.19-17.14.32:181][ 0]LogRHI: GL_ARB_texture_multisample [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_texture_non_power_of_two [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_texture_query_levels [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_texture_query_lod [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_texture_rectangle [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_texture_rg [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_texture_storage [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_texture_storage_multisample [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_texture_swizzle [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_timer_query [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_transform_feedback2 [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_transform_feedback3 [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_transform_feedback_instanced [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_uniform_buffer_object [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_vertex_array_bgra [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_vertex_array_object [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_vertex_attrib_binding [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_vertex_shader [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev [2014.11.19-17.14.32:182][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev [2014.11.19-17.14.32:182][ 0]LogRHI: GL_EXT_abgr [2014.11.19-17.14.32:182][ 0]LogRHI: GL_EXT_blend_equation_separate [2014.11.19-17.14.32:182][ 0]LogRHI: GL_EXT_draw_buffers2 [2014.11.19-17.14.32:182][ 0]LogRHI: GL_EXT_draw_instanced [2014.11.19-17.14.32:182][ 0]LogRHI: GL_EXT_framebuffer_blit [2014.11.19-17.14.32:182][ 0]LogRHI: GL_EXT_framebuffer_multisample [2014.11.19-17.14.32:182][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled [2014.11.19-17.14.32:182][ 0]LogRHI: GL_EXT_framebuffer_sRGB [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_packed_depth_stencil [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_packed_float [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_pixel_buffer_object [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_provoking_vertex [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_shader_integer_mix [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_array [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_compression_dxt1 [2014.11.19-17.14.32:183][ 0]LogRHI: GL_ANGLE_texture_compression_dxt3 [2014.11.19-17.14.32:183][ 0]LogRHI: GL_ANGLE_texture_compression_dxt5 [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_compression_latc [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_compression_rgtc [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_compression_s3tc [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_filter_anisotropic [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_integer [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_mirror_clamp [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_shared_exponent [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_snorm [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_sRGB [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_sRGB_decode [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_texture_swizzle [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_timer_query [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_transform_feedback [2014.11.19-17.14.32:183][ 0]LogRHI: GL_EXT_vertex_array_bgra [2014.11.19-17.14.32:183][ 0]LogRHI: GL_OES_EGL_image [2014.11.19-17.14.32:183][ 0]LogRHI: GL_OES_read_format [2014.11.19-17.14.32:183][ 0]LogRHI: GL_KHR_debug [2014.11.19-17.14.32:183][ 0]LogRHI: GL_AMD_conservative_depth [2014.11.19-17.14.32:183][ 0]LogRHI: GL_AMD_draw_buffers_blend [2014.11.19-17.14.32:183][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture [2014.11.19-17.14.32:183][ 0]LogRHI: GL_AMD_shader_stencil_export [2014.11.19-17.14.32:184][ 0]LogRHI: GL_AMD_shader_trinary_minmax [2014.11.19-17.14.32:184][ 0]LogRHI: GL_AMD_vertex_shader_layer [2014.11.19-17.14.32:184][ 0]LogRHI: GL_ATI_blend_equation_separate [2014.11.19-17.14.32:184][ 0]LogRHI: GL_ATI_texture_compression_3dc [2014.11.19-17.14.32:184][ 0]LogRHI: GL_ATI_texture_float [2014.11.19-17.14.32:184][ 0]LogRHI: GL_ATI_texture_mirror_once [2014.11.19-17.14.32:184][ 0]LogRHI: GL_IBM_multimode_draw_arrays [2014.11.19-17.14.32:184][ 0]LogRHI: GL_MESA_pack_invert [2014.11.19-17.14.32:184][ 0]LogRHI: GL_MESA_texture_signed_rgba [2014.11.19-17.14.32:184][ 0]LogRHI: GL_NV_conditional_render [2014.11.19-17.14.32:184][ 0]LogRHI: GL_NV_depth_clamp [2014.11.19-17.14.32:184][ 0]LogRHI: GL_NV_packed_depth_stencil [2014.11.19-17.14.32:184][ 0]LogRHI: GL_NV_texture_barrier [2014.11.19-17.14.32:184][ 0]LogRHI: GL_NV_vdpau_interop [2014.11.19-17.14.32:184][ 0]LogRHI: GL_S3_s3tc [2014.11.19-17.14.32:185][ 0]LogRHI:Warning: [API][Other][Medium][1] FBO incomplete: no attachments [-1] [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_SAMPLES: 8 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 8 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 48 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2014.11.19-17.14.32:186][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16 [2014.11.19-17.14.32:187][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150, FeatureLevel = SM4 [New Thread 0x7fffc08fc700 (LWP 4937)] [New Thread 0x7fffc00fb700 (LWP 4938)] [2014.11.19-17.14.32:269][ 0]LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data. [2014.11.19-17.14.32:595][ 0]LogContentStreaming: Texture pool size is 0.000000MB [New Thread 0x7fffbbee1700 (LWP 4940)] [2014.11.19-17.14.36:991][ 0]LogTargetPlatformManager:Display: Building Assets For Linux [2014.11.19-17.14.38:480][ 0]LogTargetPlatformManager:Display: Building Assets For Linux [2014.11.19-17.14.38:604][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2014.11.19-17.14.38:605][ 0]LogDerivedDataCache:Warning: Could not find memory cache ../../../Engine/DerivedDataCache/Boot.ddc. [2014.11.19-17.14.38:605][ 0]LogDerivedDataCache:Warning: Could not load Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc [2014.11.19-17.14.38:607][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2014.11.19-17.14.38:607][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2014.11.19-17.14.38:607][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2014.11.19-17.14.38:607][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [New Thread 0x7fffb95b5700 (LWP 4953)] [2014.11.19-17.14.38:627][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2014.11.19-17.14.38:628][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2014.11.19-17.14.38:628][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2014.11.19-17.14.39:356][ 0]LogCollisionProfile:Warning: Profile (DefaultProjectile) ObjectTypeName (DefaultProjectile) is invalid. [2014.11.19-17.14.39:356][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found [2014.11.19-17.14.39:356][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'DefaultProjectile' hasn't been found [2014.11.19-17.14.39:356][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'None' hasn't been found [2014.11.19-17.14.39:703][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling. [2014.11.19-17.14.39:738][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling. Launching shader compile worker: "/home/linuxdonald/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/4915/0/" 4915 0 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess Launching shader compile worker: "/home/linuxdonald/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/4915/1/" 4915 1 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess Launching shader compile worker: "/home/linuxdonald/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/4915/2/" 4915 2 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess Using binned. FMallocCrash overhead is 3780608 bytes Using binned. FMallocCrash overhead is 3780608 bytes [2014.11.19-17.14.39:814][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 4957 [2014.11.19-17.14.39:814][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 4958 [2014.11.19-17.14.39:814][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 4959 [2014.11.19-17.14.39:814][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling. Using binned. FMallocCrash overhead is 3780608 bytes [2014.11.19-17.14.39:961][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling. LogConfig:Warning: Failed to saved backup for config[Engine] LogConfig:Warning: Failed to saved backup for config[Game] LogInit: Version: 4.6.0-0+UE4 LogInit: API Version: 0 LogInit: Compiled (64-bit): Nov 17 2014 23:54:26 LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: /home/linuxdonald/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/4915/0/ 4915 0 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess LogInit: Base directory: /home/linuxdonald/UnrealEngine/Engine/Binaries/Linux/ LogInit: Rocket: 0 [2014.11.19-17.14.40:090][ 0]LogTaskGraph: Started task graph with 2 named threads and 7 total threads. [2014.11.19-17.14.40:091][ 0]LogInit: Linux hardware info: [2014.11.19-17.14.40:091][ 0]LogInit: - this process' id (pid) is 4957, parent process' id (ppid) is 4915 [2014.11.19-17.14.40:091][ 0]LogInit: - we are not running under debugger [2014.11.19-17.14.40:091][ 0]LogInit: - machine network name is 'arch' [2014.11.19-17.14.40:091][ 0]LogInit: - Number of physical cores available for the process: 6 [2014.11.19-17.14.40:091][ 0]LogInit: - Number of logical cores available for the process: 6 [2014.11.19-17.14.40:091][ 0]LogInit: - Memory allocator used: binned [2014.11.19-17.14.40:091][ 0]LogInit: Linux-specific commandline switches: [2014.11.19-17.14.40:091][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers) [2014.11.19-17.14.40:091][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence) [2014.11.19-17.14.40:091][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation [2014.11.19-17.14.40:091][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation [2014.11.19-17.14.40:091][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl) [2014.11.19-17.14.40:091][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl) [2014.11.19-17.14.40:091][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini) [2014.11.19-17.14.40:091][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7987 MB, 8178892 KB, 8375185408 bytes) LogConfig:Warning: Failed to saved backup for config[Compat] [2014.11.19-17.14.40:097][ 0]LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data. LogInit: Version: 4.6.0-0+UE4 LogInit: API Version: 0 LogInit: Compiled (64-bit): Nov 17 2014 23:54:26 LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: /home/linuxdonald/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/4915/2/ 4915 2 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess LogInit: Base directory: /home/linuxdonald/UnrealEngine/Engine/Binaries/Linux/ LogInit: Rocket: 0 [2014.11.19-17.14.40:202][ 0]LogTaskGraph: Started task graph with 2 named threads and 7 total threads. [2014.11.19-17.14.40:203][ 0]LogInit: Linux hardware info: [2014.11.19-17.14.40:203][ 0]LogInit: - this process' id (pid) is 4959, parent process' id (ppid) is 4915 [2014.11.19-17.14.40:203][ 0]LogInit: - we are not running under debugger [2014.11.19-17.14.40:203][ 0]LogInit: - machine network name is 'arch' [2014.11.19-17.14.40:203][ 0]LogInit: - Number of physical cores available for the process: 6 [2014.11.19-17.14.40:203][ 0]LogInit: - Number of logical cores available for the process: 6 [2014.11.19-17.14.40:203][ 0]LogInit: - Memory allocator used: binned [2014.11.19-17.14.40:203][ 0]LogInit: Linux-specific commandline switches: [2014.11.19-17.14.40:203][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers) [2014.11.19-17.14.40:203][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence) [2014.11.19-17.14.40:203][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation [2014.11.19-17.14.40:203][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation [2014.11.19-17.14.40:203][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl) [2014.11.19-17.14.40:203][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl) [2014.11.19-17.14.40:203][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini) [2014.11.19-17.14.40:203][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7987 MB, 8178892 KB, 8375185408 bytes) LogInit: Version: 4.6.0-0+UE4 LogInit: API Version: 0 LogInit: Compiled (64-bit): Nov 17 2014 23:54:26 LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: /home/linuxdonald/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/4915/1/ 4915 1 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess LogInit: Base directory: /home/linuxdonald/UnrealEngine/Engine/Binaries/Linux/ LogInit: Rocket: 0 [2014.11.19-17.14.40:208][ 0]LogTaskGraph: Started task graph with 2 named threads and 7 total threads. [2014.11.19-17.14.40:209][ 0]LogInit: Linux hardware info: [2014.11.19-17.14.40:209][ 0]LogInit: - this process' id (pid) is 4958, parent process' id (ppid) is 4915 [2014.11.19-17.14.40:209][ 0]LogInit: - we are not running under debugger [2014.11.19-17.14.40:209][ 0]LogInit: - machine network name is 'arch' [2014.11.19-17.14.40:209][ 0]LogInit: - Number of physical cores available for the process: 6 [2014.11.19-17.14.40:209][ 0]LogInit: - Number of logical cores available for the process: 6 [2014.11.19-17.14.40:209][ 0]LogInit: - Memory allocator used: binned [2014.11.19-17.14.40:209][ 0]LogInit: Linux-specific commandline switches: [2014.11.19-17.14.40:209][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers) [2014.11.19-17.14.40:209][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence) [2014.11.19-17.14.40:209][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation [2014.11.19-17.14.40:209][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation [2014.11.19-17.14.40:209][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl) [2014.11.19-17.14.40:209][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl) [2014.11.19-17.14.40:209][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini) [2014.11.19-17.14.40:209][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7987 MB, 8178892 KB, 8375185408 bytes) [2014.11.19-17.14.40:210][ 0]LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data. [2014.11.19-17.14.40:215][ 0]LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data. [2014.11.19-17.14.40:820][ 0]LogMeshUtilities: No automatic mesh reduction module available [2014.11.19-17.14.40:820][ 0]LogMeshUtilities: No automatic mesh merging module available [2014.11.19-17.14.40:833][ 0]LogHAL: Linux SourceCodeAccessSettings: SublimeEditorSourceCodeAccessor [2014.11.19-17.14.40:922][ 0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling. [2014.11.19-17.14.41:633][ 0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling. [2014.11.19-17.14.42:446][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. [2014.11.19-17.14.42:724][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. [2014.11.19-17.14.42:849][ 0]LogStaticMesh: Building static mesh EditorSphere... Assertion failed: !((UPTRINT)Ptr & (PageSize-1)) [File:Runtime/Core/Public/HAL/MallocBinned.h] [Line: 625] Program received signal SIGTRAP, Trace/breakpoint trap. 0x00007ffff7bcf0c9 in raise () from /usr/lib/libpthread.so.0 (gdb) bt #0 0x00007ffff7bcf0c9 in raise () from /usr/lib/libpthread.so.0 #1 0x00007ffff70a9bbd in DebugBreak () at Runtime/Core/Public/Linux/LinuxPlatformMisc.h:32 #2 StaticFailDebug (Error=0x7ffffffe8790 L"Assertion failed: !((UPTRINT)Ptr & (PageSize-1))", File=0x7ffff754aaac "Runtime/Core/Public/HAL/MallocBinned.h", Line=625, Description=0x7ffffffe97b0 L"", bIsEnsure=false) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:190 #3 0x00007ffff706a19b in FDebug::AssertFailed (Expr=0x7ffff754ac0c "!((UPTRINT)Ptr & (PageSize-1))", File=0x7ffff754aaac "Runtime/Core/Public/HAL/MallocBinned.h", Line=625, Format=0x7ffff75700e4 L"") at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:223 #4 0x00007ffff6e560c0 in FMallocBinned::FreeInternal (this=0x7ffff7f03010, Ptr=0x8a55010) at Runtime/Core/Public/HAL/MallocBinned.h:625 #5 0x00007ffff6e557ed in FMallocBinned::PushFreeLockless (this=0x7ffff7f03010, Ptr=0x8a55010) at Runtime/Core/Public/HAL/MallocBinned.h:644 #6 0x00007ffff6dfae38 in FMallocBinned::Free (this=0x7ffff7f03010, Ptr=0x8a55010) at Runtime/Core/Public/HAL/MallocBinned.h:1064 #7 0x00007ffff6d3c42f in FMemory::Free (Original=0x8a55010) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/UnrealMemory.cpp:92 #8 0x00007fffb8b14901 in operator delete (Ptr=0x8a55010) at /home/linuxdonald/UnrealEngine/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp:149 #9 0x00007fffb8b9d9fb in Forsyth::OptimizeFaces(unsigned int const*, unsigned int, unsigned int, unsigned int*, unsigned short) () from /home/linuxdonald/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-MeshUtilities-Linux-Debug.so #10 0x00007fffb8b14e31 in Forsyth::OptimizeFaces (Indices=0x8c4e000 "", Is32Bit=true, NumIndices=11904, NumVertices=2711, OutIndices=0x8cad000, CacheSize=32) at /home/linuxdonald/UnrealEngine/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp:627 #11 0x00007fffb8b69074 in Forsyth::CacheOptimizeIndexBuffer<unsigned int, FDefaultAllocator> (Indices=...) at /home/linuxdonald/UnrealEngine/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp:667 #12 0x00007fffb8b150e5 in FMeshUtilities::CacheOptimizeIndexBuffer (this=0x231efc0, Indices=...) at /home/linuxdonald/UnrealEngine/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp:703 #13 0x00007fffb8b23f79 in FMeshUtilities::CacheOptimizeVertexAndIndexBuffer (this=0x231efc0, Vertices=..., PerSectionIndices=..., WedgeMap=...) at /home/linuxdonald/UnrealEngine/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp:2218 #14 0x00007fffb8b28408 in FMeshUtilities::BuildStaticMesh (this=0x231efc0, OutRenderData=..., SourceModels=..., LODGroup=...) at /home/linuxdonald/UnrealEngine/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp:2459 #15 0x00007ffff2e5327a in FStaticMeshRenderData::Cache (this=0x7f33840, Owner=0x78e7600, LODSettings=...) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp:1144 #16 0x00007ffff2e5c42d in UStaticMesh::CacheDerivedData (this=0x78e7600) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp:1642 #17 0x00007ffff2e623ee in UStaticMesh::PostLoad (this=0x78e7600) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp:1876 #18 0x00007ffff6697e35 in UObject::ConditionalPostLoad (this=0x78e7600) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:600 #19 0x00007ffff3e40f72 in UBodySetup::PostLoad (this=0x7fffa0108800) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp:769 #20 0x00007ffff6697e35 in UObject::ConditionalPostLoad (this=0x7fffa0108800) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:600 #21 0x00007ffff681317f in EndLoad () at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:1108 #22 0x00007ffff68103c8 in LoadPackageInternal (InOuter=0x0, InLongPackageName=0x7c4ce00 L"/Engine/EditorMeshes/EditorSphere", LoadFlags=0, ImportLinker=0x0) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:880 #23 0x00007ffff680d74d in LoadPackage (InOuter=0x0, InLongPackageName=0x7c4ce00 L"/Engine/EditorMeshes/EditorSphere", LoadFlags=0) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:955 #24 0x00007ffff68088e7 in ResolveName (InPackage=@0x7fffffff4ea0: 0x0, InOutName=..., Create=true, Throw=true) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:601 #25 0x00007ffff68023c6 in StaticLoadObject (ObjectClass=0xacfb80, InOuter=0x0, InName=0x7c4d300 L"/Engine/EditorMeshes/EditorSphere.EditorSphere", Filename=0x0, LoadFlags=0, Sandbox=0x0, bAllowObjectReconciliation=true) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:687 #26 0x00007ffff1fef3d6 in LoadObject<UStaticMesh> (Outer=0x0, Name=0x7c4d300 L"/Engine/EditorMeshes/EditorSphere.EditorSphere", Filename=0x0, LoadFlags=0, Sandbox=0x0) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h:1106 #27 0x00007ffff1fef32c in ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh> (PathName=...) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h:31 #28 0x00007ffff1fee0f7 in ConstructorHelpers::FObjectFinder<UStaticMesh>::FObjectFinder (this=0x7fffecce38e8 <UEditorEngine::UEditorEngine(FObjectInitializer const&)::ConstructorStatics+32>, ObjectToFind=0x7fffec3e2678 L"/Engine/EditorMeshes/EditorSphere") at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h:91 #29 0x00007fffea6597bc in UEditorEngine::UEditorEngine(FObjectInitializer const&)::FConstructorStatics::FConstructorStatics() (this=0x7fffecce38c8 <UEditorEngine::UEditorEngine(FObjectInitializer const&)::ConstructorStatics>) at /home/linuxdonald/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Editor.cpp:211 #30 0x00007fffea659195 in UEditorEngine::UEditorEngine (this=0x5754000, ObjectInitializer=...) at /home/linuxdonald/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Editor.cpp:214 #31 0x00007fffebe9dde1 in UEditorEngine::__DefaultConstructor (X=...) at /home/linuxdonald/UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h:208 #32 0x00007fffebe9dd75 in InternalConstructor<UEditorEngine> (X=...) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h:2206 #33 0x00007ffff654bd0e in UClass::CreateDefaultObject (this=0xaeed40) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2512 #34 0x0000000000472507 in UClass::GetDefaultObject (this=0xaeed40, bCreateIfNeeded=true) at Runtime/CoreUObject/Public/UObject/Class.h:1946 #35 0x00007ffff67fcab5 in UObjectLoadAllCompiledInDefaultProperties () at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:737 #36 0x00007ffff67fbd2a in ProcessNewlyLoadedUObjects () at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:812 #37 0x000000000042a933 in FEngineLoop::PreInit (this=0x6b0568 <GEngineLoop>, CmdLine=0x491318 L"") at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1277 #38 0x000000000041d5d2 in EnginePreInit (CmdLine=0x491318 L"") at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:31 #39 0x000000000044dd74 in GuardedMain (CmdLine=0x491318 L"") at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:110 #40 0x0000000000466d66 in main (argc=1, argv=0x7fffffffe708) at /home/linuxdonald/UnrealEngine/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp:193 (gdb) [2014.11.19-17.15.00:176][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0) [2014.11.19-17.15.00:186][ 0]LogExit: Preparing to exit. [2014.11.19-17.15.00:192][ 0]LogExit: Exiting. [2014.11.19-17.15.00:299][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0) [2014.11.19-17.15.00:309][ 0]LogExit: Preparing to exit. [2014.11.19-17.15.00:315][ 0]LogExit: Exiting. [2014.11.19-17.15.00:836][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0) [2014.11.19-17.15.00:846][ 0]LogExit: Preparing to exit. [2014.11.19-17.15.00:852][ 0]LogExit: Exiting.
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