Comment # 4
on bug 86038
from Kai
(In reply to Michel Dänzer from comment #3) > Can you create an apitrace reproducing the problem? Sure, here you go: <http://dev.carbon-project.org/debian/mesa.bugs/86038/dreamfall.trace.7z> (file should be completely upload in about 15 minutes after this comment is posted.) The trace starts in the main menu where I waited until I got one of those flickering rectangles. Afterwards I started a new game and skipped the parts of the intro that don't show any additional errors besides the flickering rectangles. The main part of the trace is the storytime intro sequence where the light shader makes large parts of the screen black. I also pressed pause a few times to show what I meant in comment #2. What you can see in the pause menu is basically what you get with fglrx all the time, maybe a bit worse. As with the apitrace for bug 84570 I password-protected the download directory to prevent unnecessary downloads (it is rather large), but I gladly provide known Mesa developers with access, just send me a short e-mail. @Michel: you should have received an e-mail by now with your login information. Feel free to share it internally. Let me know, if you need something else.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel