[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

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Comment # 47 on bug 84662 from
(In reply to Michel Dänzer from comment #46)
> (In reply to Andy Furniss from comment #44)
> > If I stop it after a while I can get the first bit cached (ie. I
> > can run it without vmstat 1 showing anything), but it's still stuttery in
> > the places where it would be loading from disk were it first run.
> 
> Sounds like it's loading new content in those places. Doesn't that cause
> stutter with other drivers?

Hard for me to test fglrx on my setup, but soon I should have more ram to play
with.

The recent changes to to agd5f 3.19-wip seem to have provoked a new issue -
haven't had time to find a commit yet.

Will attach a screen showing that near the end of the demo there is a new
really long pause (graph doesn't really show length, but it was around 10 sec)
that corresponds to a big move from vram to gtt.

Other demos eg. valley don't show any issues and run well.

IIRC there is already a bug somewhere about the rendering issue (common to most
unreal demos) that makes part of the logo black in the screen shot.


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