From: Thierry Reding <treding@xxxxxxxxxx> Drop a reference instead of directly calling the framebuffer .destroy() callback at fbdev free time. This is necessary to make sure the object isn't destroyed if anyone else still has a reference. Signed-off-by: Thierry Reding <treding@xxxxxxxxxx> --- drivers/gpu/drm/tegra/fb.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/tegra/fb.c b/drivers/gpu/drm/tegra/fb.c index c5fa3c4b2ed5..17a29971a7ee 100644 --- a/drivers/gpu/drm/tegra/fb.c +++ b/drivers/gpu/drm/tegra/fb.c @@ -355,7 +355,7 @@ static void tegra_fbdev_free(struct tegra_fbdev *fbdev) if (fbdev->fb) { drm_framebuffer_unregister_private(&fbdev->fb->base); - tegra_fb_destroy(&fbdev->fb->base); + drm_framebuffer_unreference(&fbdev->fb->base); } drm_fb_helper_fini(&fbdev->base); -- 2.1.2 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel