[Bug 85526] Screen corruptions in OpenGL reliant applications

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Comment # 10 on bug 85526 from
(In reply to Michel Dänzer from comment #9)
> Does running the affected apps with the environment variable RADEON_THREAD=0
> work around the problem?

Running "RADEON_THREAD=0 quake3" from the terminal still produces image
corruptions for me with 10.3.2.


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