Comment # 16
on bug 50135
from Alicia
First off, please bear with me if I make some noobish mistakes. I just recently switched to Linux, and this is my first actual report I've made on a bug. This is also my first venture into the depths of the actual GPU hardware. I have a Radeon HD3650 (RV635, non-mobility) card, and I can verify that the shadow stripes are still present. I don't play HoN, but I am playing the new S2 game, Strife, which uses the same engine. Setting shadows to lowest possible does accomplish the same as Off in HoN as mentioned above. I'd like to point out that the stripes actually change in size depending on the variability of the setting. Medium shadows have about a 50/50 split of the dark stripe compared to the light stripe. High has mostly full shadows with a very little bit on the lighter stripe. One last thing, and probably unrelated, but my card also seems to have problems with some transparent shaders, as well. In Strife, it's visible in the launcher quite easily. http://i.imgur.com/17vq5In.jpg This is with Shaders on Low. Higher settings result in worse corruption for this. The blue and green boxes seem to change depending on which part they're in. Green for the lightshaft/fog that runs across the center, as well as the gem glow in the top-left. Cyan/blue for the background lighting. For the record, both of these problems render fine in software mode. I'm using Xubuntu 14.04, with the obiaf ppa, if it helps, though I can say this issue is present in every version I've tried, including the default drivers on the original 14.04 disc, as well as some of the stuff I managed to get working from 13.10. Therefore, I can assume they're both not regressions, but just missing or otherwise not-fully-working implementations.
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