Comment # 16
on bug 84614
from Eduardo
(In reply to Michel Dänzer from comment #13) > (In reply to Eduardo from comment #11) > > I'm not sure if it is the same error, but I'm having a very similar issue > > with the game Brutal Legends, even in the lowest quality. > > I created an apitrace that reproduces the error every time. > > Looks like that might be bug 83500. If so, the environment variable > R600_DEBUG=nodma might work around it. I'm afraid not. I've tested with R600_DEBUG=nodma and the same crash occurs, both while replaying the apitrace and while playing the game. I've uploaded new apitraces with R600_DEBUG=nodma in https://drive.google.com/folderview?id=0B8TMGw8Zhm5PclBsOUZVa3JKQjA&usp=drive_web I should have mentioned earlier, but I'm using PRIME (DRI_PRIME=1). I will try with llvm 3.6 and the lastest git latter.
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