Comment # 67
on bug 82050
from Andy Furniss
(In reply to comment #64) > It's pretty clear that the stutters correlate with activity in "num bytes > moved"... I brought this up earlier and as was explained way the graphing/counting works may mean this is not related. In summary AIUI the fact there is a pause causes a spike because the count is from the last frame rendered - which is way longer than normal due to the pause.
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