Comment # 64
on bug 82050
from Christoph Haag
(In reply to comment #61) > Note that some of the Unreal Engine 4 demos want to use more than 1G of > graphics memory (as shown by the GALLIUM_HUD queries requested-VRAM and > requested-GTT), so if the GPU has 'only' 1G of VRAM or less, that's a very > difficult situation for the graphics memory management code. I too have 2 Gigabyte VRAM. Here is a short clip with some HUD graphs: https://www.youtube.com/watch?v=vvqbAFV06pA It's pretty clear that the stutters correlate with activity in "num bytes moved"... I have also tried the native borderlands 2 for a few minutes today and I'm seeing similar stuttering. It doesn't happen quite so often, but it's still often enough to be an issue.
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