Comment # 59
on bug 82050
from Christoph Haag
(In reply to comment #58) > (In reply to comment #57) > > I'm trying drm-next-3.18 and mesa git and many unreal engine demos are still > > broken like this: > > https://www.youtube.com/watch?v=NvgA9_B0dMo > > Are you sure that's directly related to the Unigine Heaven stuttering > discussed in this report? E.g., does reverting the Mesa commit in question > help, or do you see similar symptoms in the Gallium HUD? It does look like the same symptoms. Only rare and short hangs in unigine heaven, but frequent hangs of ~1-2 sconds in unigine valley. The HUD shows that these hangs mostly correlate with jumps in vram/gtt usage. Is the mesa commit in question 150ac07b855b5c5f879bf6ce9ca421ccd1a6c938? If so, it doesn't revert cleanly anymore, but I can have a look if I can manually see how to do it.
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