Re: [PATCH] glx/dri3: Use four buffers until X driver supports async flips

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I can't really verify the X bits of this patch.  However, I do understand the problem and I can verify that using quad-buffering is a totally sane solution.  We had this issue about a year ago with Wayland apps trying to do eglSwapInterval(0) and mesa quad-buffers in that case too.

Acked-by: Jason Ekstrand <jason.ekstrand@xxxxxxxxx>

On Mon, Sep 29, 2014 at 12:25 PM, Matt Turner <mattst88@xxxxxxxxx> wrote:
Cc'ing people who might be able to review.

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