From: Gustavo Padovan <gustavo.padovan@xxxxxxxxxxxxxxx> Optimize code avoiding helding dev mutex if old fb and current fb are the same. v2: take Ville's comments - move comment along with the pin_and_fence call - check for error before calling i915_gem_track_fb - move old_obj != obj to an upper if condition Signed-off-by: Gustavo Padovan <gustavo.padovan@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/intel_sprite.c | 34 +++++++++++++++++++--------------- 1 file changed, 19 insertions(+), 15 deletions(-) diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c index a4306cf..90bb45f 100644 --- a/drivers/gpu/drm/i915/intel_sprite.c +++ b/drivers/gpu/drm/i915/intel_sprite.c @@ -1038,21 +1038,24 @@ intel_commit_sprite_plane(struct drm_plane *plane, primary_enabled = !drm_rect_equals(dst, clip) || colorkey_enabled(intel_plane); WARN_ON(!primary_enabled && !state->visible && intel_crtc->active); - mutex_lock(&dev->struct_mutex); - - /* Note that this will apply the VT-d workaround for scanouts, - * which is more restrictive than required for sprites. (The - * primary plane requires 256KiB alignment with 64 PTE padding, - * the sprite planes only require 128KiB alignment and 32 PTE padding. - */ - ret = intel_pin_and_fence_fb_obj(dev, obj, NULL); - i915_gem_track_fb(old_obj, obj, - INTEL_FRONTBUFFER_SPRITE(pipe)); - mutex_unlock(&dev->struct_mutex); + if (old_obj != obj) { + mutex_lock(&dev->struct_mutex); - if (ret) - return ret; + /* Note that this will apply the VT-d workaround for scanouts, + * which is more restrictive than required for sprites. (The + * primary plane requires 256KiB alignment with 64 PTE padding, + * the sprite planes only require 128KiB alignment and 32 PTE + * padding. + */ + ret = intel_pin_and_fence_fb_obj(dev, obj, NULL); + if (ret == 0) + i915_gem_track_fb(old_obj, obj, + INTEL_FRONTBUFFER_SPRITE(pipe)); + mutex_unlock(&dev->struct_mutex); + if (ret) + return ret; + } intel_plane->crtc_x = state->orig_dst.x1; intel_plane->crtc_y = state->orig_dst.y1; @@ -1099,14 +1102,15 @@ intel_commit_sprite_plane(struct drm_plane *plane, } /* Unpin old obj after new one is active to avoid ugliness */ - if (old_obj) { + if (old_obj && old_obj != obj) { + /* * It's fairly common to simply update the position of * an existing object. In that case, we don't need to * wait for vblank to avoid ugliness, we only need to * do the pin & ref bookkeeping. */ - if (old_obj != obj && intel_crtc->active) + if (intel_crtc->active) intel_wait_for_vblank(dev, intel_crtc->pipe); mutex_lock(&dev->struct_mutex); -- 1.9.3 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel