Priority | medium |
---|---|
Bug ID | 83500 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | si_dma_copy_tile causes GPU hangs |
Severity | normal |
Classification | Unclassified |
OS | Linux (All) |
Reporter | greg@chown.ath.cx |
Hardware | x86-64 (AMD64) |
Status | NEW |
Version | git |
Component | Drivers/Gallium/radeonsi |
Product | Mesa |
Created attachment 105745 [details] Workaround Async DMA linear to tiled copies are causing GPU hangs in some cases. On Cape Verde, I can easily triggers this as described in [1]. The game Brutal Legend also triggers similar hangs when it streams assets while gameplay. Disabling usage of this function and using the resource_copy_region fallback instead fixes all hangs. The attached patch does that. [1] https://bugs.freedesktop.org/show_bug.cgi?id=79980#c124
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