Comment # 4
on bug 44126
from Marek Olšák
Flickering when 2 primitives exactly intersect each other and vertex positions are not equal is a quite common programming mistake in games. Drivers cannot do anything about it.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel