Comment # 11
on bug 83416
from Vadim Girlin
(In reply to comment #2) > I get no lockup either, but I do see the same GPUVM protection faults: > > radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x0FF00819 > > The FF bits make me suspect bits 32-4x of the GPUVM address are getting > clobbered, maybe because of the LLVM backend generating invalid shader code. I've found similar bug with incorrect high part of the address and the problem was that llvm backend uses S_ADD/SUB_I32 for lowering 64-bit integer add/sub, but it should use _U32 versions instead. I was going to send the patch but the fix is trivial, basically just replace all uses of S_ADD/SUB_I32 with S_ADD/SUB_U32. I'm not sure if you are hitting the same issue though.
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