Comment # 49
on bug 82050
from Marek Olšák
(In reply to comment #48) > (In reply to comment #46) > > I've seen some stutters without any corresponding buffer moves though. Still > > not sure why it's stuttering so bad sometimes. > > > > BTW, Andy, does the stuttering also seem to get better for you if you run > > Valley repeatedly? > > No, it's quite consistent if I quit and re-run. > > The amount moved doesn't seem to correlate with the length of pause - and > sometimes there are small moves without stutter, so maybe it's not totally > this. > > Looking at Heaven 4.0 there are no moves at all after load, but there are a > few very brief stutters on the night scenes - these are the same with or > without patch though. > > What does num-bytes-moved measure - from where to where? The HUD always displays an average value per frame. It's the average of all values between the current and the last update of the HUD.
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