Comment # 27
on bug 82455
from Michel Dänzer
(In reply to comment #26) > Some place in mesa code you are still useing 4096 . Please be more specific. Do you still need the change you described in comment 17, or something else? > libEGL debug: attribute 0x3033 has an invalid value 0x8 > libEGL debug: EGL user error 0x3004 (EGL_BAD_ATTRIBUTE) in eglChooseConfig Looks like maybe your Mesa build picked up a non-Mesa EGL/eglext.h which doesn't pull in eglmesaext.h, so EGL_MESA_screen_surface isn't defined in src/egl/main/eglconfig.c .
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