[Bug 79155] [Tesseract Game] Global Illumination: Medium Causes Color Distortion

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 4 on bug 79155 from
 This bug changed a little with current git, because there is no color changes
now, but it does not work right llvm failed and seems just turn it off... At
least there is no color changes :)

LLVM triggered Diagnostic Handler: SIInstrInfo::storeRegToStackSlot - Can't
spill VGPR!
LLVM triggered Diagnostic Handler: SIInstrInfo::loadRegToStackSlot - Can't
retrieve spilled VGPR!
LLVM triggered Diagnostic Handler: SIInstrInfo::storeRegToStackSlot - Can't
spill VGPR!
........
LLVM triggered Diagnostic Handler: SIInstrInfo::storeRegToStackSlot - Can't
spill VGPR!
LLVM triggered Diagnostic Handler: SIInstrInfo::loadRegToStackSlot - Can't
retrieve spilled VGPR!
radeon_llvm_compile: Processing Diag Flag
LLVM failed to compile shader
EE si_state.c:2214 si_shader_select - Failed to build shader variant (type=1) 1


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux