Priority | medium |
---|---|
Bug ID | 82667 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | "Distance" game closed alpha: Changing shadow settings segfaults |
Severity | normal |
Classification | Unclassified |
OS | Linux (All) |
Reporter | haagch@frickel.club |
Hardware | Other |
Status | NEW |
Version | git |
Component | Drivers/Gallium/radeonsi |
Product | Mesa |
Created attachment 104682 [details]
full backtrace
For people who are part of the Closed Alpha and want to test: It doesn't happen
when changing the shadow levels between active levels.
But when changing shadows from off to any level or from any level to off, this
segfault happens every time.
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wimbledon XT [Radeon HD 7970M] (rev ff)
It does not crash when I run it on intel. It also does not crash when I run it
on llvmpipe.
So it is possibly related to PRIME rather than radeonsi, unfortunately I can't
test without PRIME.
mesa git, linux 3.16, launched in steam with:
DRI_PRIME=1 GALLIUM_HUD="fps,VRAM-usage+GTT-usage" %command%
It happens with both dri3 offloading and with LIBGL_DRI3_DISABLE=1
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