Hi Marco,
the problem with an CS ioctl flag is that we sometimes don't know
how much SCLK/MCLK boost is needed, for example when we do post
processing in the player using OpenGL and UVD decoding with VDPAU.
In this case VDPAU don't has the slightest idea how high SCLK/MCLK
must be and so can't give that info to the kernel either.
Regards,
Christian.
Am 15.08.2014 um 15:21 schrieb Marco Benatto:
Hey all,
I also had a talk with Alex yesterday about post-processing
issues when using dynamic UVD profiles and a chamge on CS
ioctl
including a flag to let user mode driver tell to the kernel
which performance requirement it wants for post processing. A
commom
point for both discussion is to stablish the default values
for these profiles, but probably this ioctl change would be
more impacting/complex
to implement than a sysfs entry.
If a sysfs entry is anough for now I can handle the code to
create it and, with your help, the code to setup the UVD
profile requested through it.
Is there any suggestion?
Thanks all for your help,
|
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