Re: How to design a DRM KMS driver exposing 2D compositing?

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On Mon, Aug 11, 2014 at 09:32:32AM -0400, Rob Clark wrote:
> On Mon, Aug 11, 2014 at 8:06 AM, Daniel Vetter <daniel@xxxxxxxx> wrote:
> > Personally I'd expose a bunch of planes with kms (enough so that you can
> > reap the usual benefits planes bring wrt video-playback and stuff like
> > that). So perhaps something in line with what current hw does in hw and
> > then double it a bit or twice - 16 planes or so. Your driver would reject
> > any requests that need intermediate buffers to store render results. I.e.
> > everything that can't be scanned out directly in real-time at about 60fps.
> > The fun with kms planes is also that right now we have 0 standards for
> > z-ordering and blending. So would need to define that first.
> >
> > Then expose everything else with a separate api. I guess you'll just end
> > up with per-compositor userspace drivers due to the lack of a widespread
> > 2d api. OpenVG is kinda dead, and cairo might not fit.
> 
> I kind of suspect someone should really just design weston2d, an api
> more explicitly for compositing.. model after OpenWFC if that fits
> nicely.  Or not if it doesn't.  Or just use the existing weston
> front-end/back-end split..
> 
> I expect other wayland compositors would want more or less the same
> thing as weston (barring pre-existing layer-cake mess..  cough, cough,
> cogl/clutter/gnome-shell..)
> 
> We could even make a gallium statetracker implementation of weston2d
> to get some usage on desktop..

There's vega already in mesa .... It just looks terribly unused.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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