On Mon, Aug 11, 2014 at 01:38:55PM +0300, Pekka Paalanen wrote: > Hi, Hi, > there is some hardware than can do 2D compositing with an arbitrary > number of planes. I'm not sure what the absolute maximum number of > planes is, but for the discussion, let's say it is 100. > > There are many complicated, dynamic constraints on how many, what size, > etc. planes can be used at once. A driver would be able to check those > before kicking the 2D compositing engine. > > The 2D compositing engine in the best case (only few planes used) is > able to composite on the fly in scanout, just like the usual overlay > hardware blocks in CRTCs. When the composition complexity goes up, the > driver can fall back to compositing into a buffer rather than on the > fly in scanout. This fallback needs to be completely transparent to the > user space, implying only additional latency if anything. This looks like a fallback that would use GL to compose the intermediate buffer. Any reason why that fallback can't be kicked from userspace? -- Damien _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel