[Bug 72685] [radeonsi hyperz] Artifacts in Unigine Sanctuary

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Comment # 20 on bug 72685 from
(In reply to comment #18)
>  So if someone succesfully fix that currently in various ways broken shadows
> setup in r600/radeonsi code, he will fix hyperz artifacts too :).

It's not that simple unfortunately. At least in Sanctuary, the shadows work
perfectly now without HyperZ but are still broken with it.


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