[Bug 81907] Unreal Engine "Effects Cave" Demo crashes with SIGBUS in __memcpy_sse2_unaligned

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Comment # 3 on bug 81907 from
Oh, the hang in comment 1 may have been my fault for running it with hyperz.

But without hyperz it hangs too, just less verbosely:

radeon 0000:01:00.0: ring 3 stalled for more than 10016msec
radeon 0000:01:00.0: GPU lockup (waiting for 0x0000000000011c4a last fence id
0x0000000000011b2a on ring 3)
[TTM] Buffer eviction failed


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